A current systems of Microsoft and Sony theme 4K has caught them enough to stumble, and several rumors suggest that Nintendo not planning to jump on the bandwagon with Switch. However, there is a race manifested by Ultra High Resolution bring to the table tops, regardless of whether it is a native resolution or rescaled.
Several developers confirmed that the self – proclaimed most powerful console in the world can move certain games in 4K natively, with exceptional cases.
But everything points to the most ambitious projects will stay with other improvements, And according to Mark Cerny, responsible for the architecture of PS4, that will not change in a long time, regardless of platform.
In a recent interview with the Japanese average AV Watch, Cerny talks about the imminent release of PlayStation 4 Pro and how to take advantage of the extra power to squeeze the current games.
In fact, one of the most striking detail is that the target medium to long term is to get the extra time they need developers to support the new system does not exceed 1% of the estimated total production time . So how much we will have to wait to see games like games like develop ‘Dawn Horizon Zero’ or ‘Battlefield 1’ 4K for Pro PS4?
For now, and in the opinion of Cerny, that will not happen in the improved version of PlayStation 4, but neither will the announced Project Scorpio Microsoft …
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To render natively in 4K, and as a personal estimate, I think it will be required 8 TFLOPS at least. That at least. It is not a technology that can be purchased at a reasonable price, at least this year.
Anyway, in our “improved version” of PS4 the difference with the naked eye from the original shows.
These statements contradict directly announced by Microsoft facing the Scorpio project, and that despite having been officially announced in June, it was during the month of September when it was confirmed that its 6 TeraFLOPS power allow offering games in native 4K without scaling tricks.
In fact, it was Shannon Loftis of Microsoft Studios, who said they are ensuring that the titles being developed internally will move to 4K native in Scorpio.
We are making sure that all the games we are doing and we are launching here at the exit of Scorpio can render natively 4K…
Will that be enough to get 6 TeraFLOPS a resolution that is currently reserved for PC users? So far the only two sure things in this war by 4K are summarized in that in the end everything will depend on developers and ambition when creating games … and that the Tokyo Olympics scheduled for 2020 and will be issued in 8K.
Tags: 4K, consoles, PS4 Pro
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