Today’s society no longer sees video games as a way to combat the routine, or at least no longer plays all the games in the same bag. Currently these artistic disciplines recreated with software are enjoyed as a cultural expression that is capable of transmitting experiences and sensations as is the music, film and literature, and current systems help to experiment with new forms of entertainment, and the video game ‘The Last Guardian’ can redial the difference between simple fun and the concept of audiovisual experience.
While it is true that from the classic ‘Space Invaders’ to the recent ‘Uncharted 4’ there is a stretch at many levels, for gamers the next great exclusive project PlayStation 4 is presented as a new way to raise the bar, but for others it’s just a chance to see the limits of artificial intelligence. Very many users fear will end up being a disappointment after so many years in development and its creators is a story about friendship. However, what is The Last Guardian and offered us exactly?
Just one year after the commercial release of PlayStation 3 relevant Japanese publication Famitsu beginning to show some light on the third draft of Team Ico, a study linked to SCE that had been forged and consecrated in through the second console Sony. In 2009, the study itself officially presents its third title that would base its approach playable in some of the most noteworthy aspects of its previous games.
The project was announced in Japan as Hitokui not Owashi Trico, which would be translated as ‘The Great Eagle Devora-Men Toriko’ and would focus on the special relationship between a young mysterious covered with strange markings and a majestic being whose appearance reminds the taps of Norse mythology , albeit with a seemingly docile appearance. In the West, the title was renamed ‘The Last Guardian’ and after a long and complicated process of development, its head ensures that it can finally live this year. What’s so special?
The next project of Team Ico, or rather genDESIGN
It’s funny how sometimes in the video game industry more ambitious than usual concept may end up destroying calendars and roadmaps distributors. Originally devised for release on PlayStation 3 , it was expected that the first contact of users’ the Last Guardian ‘came in the form of Demo as an exclusive bonus for purchasing the remastered version of the first two works of ICO studio version .Finally this double Bundle came in 2011, although without the highly anticipated playable advance.
The paradox here is that the technical capacity of the third Sony desktop enabled many players knew first two titles of huge impact as ‘ICO’ and ‘Shadow of The Colossus’ , but at the same time, stay away even more the new title, is that although the responsible production team were considered more than able to take the game to the PS3 without affecting its final quality, own Sony delegated to external studies the responsibility to adapt the code of ‘the Last Guardian’ for its next console , which officially announce in 2012.
After several years without news on the front around the project, and during the phase itself generational set conversion with the help of others, unexpectedly jump alarms: Fumito Ueda the head of the project, leaving Sony and takes to several members of his team to their new study, genDESIGN. However, the thing would stabilize soon after contract since both the creative and the members of his new team are still involved in the project until it is completed.
Ueda himself has confirmed that the delays and doubts surrounding the launch ran out , seven years after his announcement and within five years from the date originally scheduled for departure, ‘The Last Guardian’ will reach the current desktop Sony and will leverage technology resources PlayStation 4. it can be said that all ‘s well that ends well, but the scene around video games, especially those focused with integrity the campaign mode is very different to that which existed in 2009 . What does this title to offer the user?
Fumito Ueda, the key man of this project
The trajectory of Fumito Ueda may seem very terse in the number of projects carried out in the last 20 years, yet has managed to penetrate especially among critics and users thanks to a special care when creating unique content and distinctive with ‘ICO’ and ‘Shadow of the Colossus’, offering not only a memorable audiovisual experience, but an own and recognizable universe within video games.
Ueda graduated from Osaka University of Arts and would soon try his luck with joining games like Enemy Zero projects for Sega Saturn. However, it would add to Sony Computer Entertainment in 1997 as a developer.
The hallmark of Ueda is based on a number of factors that have remained throughout his career: a minimalist narrative, characters who speak or communicate through imaginary languages, use of sound and the soundtrack itself measured at millimeter, very memorable characters and outstanding light in a world rich in details but not be overloaded visually. This has earned him that for years his work there is used as the reference point that games are a method of artistic expression.
In ‘The Last Guardian’ see all those factors referred to above: a young protagonist in a mysterious atmosphere, a precious finish which from the fabric itself that surrounds the main character to the movement of feathers or wind has been calculated to the millimeter. However, the key point of the title is solving scenarios with the help of Trico, a mysterious giant creature that will unfold much better than we in the enormous scenarios fraught with danger will.
They are puzzles, is friendship
The medium Ueda has chosen to narrate their project has been video games, and that, we want to add Philosopher or simply expressionist touches, just reducing the experience for the player most banal two unique factors intentions: what they look like and how to play.
For the art section will not have to worry too much , as we have had almost eight years to get used to the visual finish that offer the game: exotic environments, a graphic section in line with the previous works of the author and animation system care to the millimeter where every movement of our character or creature each pen will be represented by ambitious but subtle way with the intention of offering its own aesthetic, character and recognizable but enhances the player’s immersion.
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However, the playable section stems from several quite specific elements that have been in ‘ICO’ and ‘Shadow of The Colossus’. In fact, as these two projects developed by Team Ico, we will have a title ahead of third – person adventure in which he played a young man who will unfold by a strange environment full of dangers, traps, cliffs … and possibilities! The difference from other similar games will mark Trico, a colossal creature that will give us the ability to overcome the challenges that we are ahead, but also their friendship.
In fact, that ‘friendship’ is not total or gradually unlockable with our indications PS4 command obedience seen in other games. ‘ The Last Guardian’ will offer parameters of Artificial Intelligence at the creature unprecedented in you could say that you will enjoy will, or put another way: not always obey us, there will be times when you get angry with us and we cementing our relationship to it within the game itself.
The game offers us solve series of puzzles and riddles prepared by the huge stage created for the occasion. We dodge or shoot down enemies with the help and the unique skills of Trico and combine our expertise with knobs ingenuity to escape series of unusual situations. We will have original tools as a shield mirror that reflects the light and serve to indicate to our traveling companion our ideas or requests, and we make many leaps of faith into the void, but if we can win the friendship of Trico, he’ll be there for save at the right time.
More than a game, an experience … real?
Just need to see the trailers that have appeared over the years to understand part of the idea behind this game, however what makes it different from ‘The Last Guardian’ is not its refined appearance or game system in yes, in the case that we reduce to the minimum; the key to appreciating the great adventure of Trico and his little companion is in the experience that conveys the player.
Although as already indicated began to show the first details of the project in 2007 and was introduced two years later, and since then has not been offered too much information about the plot of ‘The Last Guardian’. However, this will not be a surprise to those who already know the previous playable proposals of the members of the study in charge of development.
This is no coincidence, since the trip we will undertake and its consequences are based on the premise of providing a complete and total experience for the player and how it’s broken down gradually, in which the ultimate goal is to get our ties with the huge creature they expand to the point where you really get to empathize with her despite being the product programming . The key of ‘The Last Guardian’ will offer a fascinating journey and discover it while strengthening our friendship with a fascinating fellow sufferer and that will end up conditioning our own perception of what is happening on screen.
However, few games that have been almost ten years in the production process such as have managed to deliver results live up to expectations. We can put as examples ‘Duke Nukem Forever’ or ‘Alien: Colonial Marines’, games that practically already belonged to another generation of players when they left. But we cannot ignore that this year goes ‘Final Fantasy XV’ and although it takes a year developing the title genDESIGN is postulated as one of the most complete ever made and ambitious games.
What is clear is that we take a lot of time waiting for Trico and it is indisputable that we live that promise exciting adventure with him. Experience the feeling of solving puzzles and avoids hazards with this whimsical but faithful companion and an epic experience and we cale in a way that few games or any other audiovisual experience you get. However, is this huge faucet that virtual friend we long to know or simply become another video game character of so many thousands who pass through our controls, mice and keyboards? The answer to that question, very soon, on our consoles.
Tags: anticipated game, The Last Guardian
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